


I use it for texture baking and as a ‘draft’ renderer when I model in Blender and it is usable for that.īut if you turn on reflections, it becomes slow like hell the default (and also very outdated) 3ds Max scanline renderer is faster (even without reflections) 10-20 times than BI.

Well, it is not true, except of specific usage. Blender Internal is fast and offers great quality. There are 2 things what comes up regularly on forums.ġ. As I see, it comes up regularly and it is not easy to answer, because it depends on the circumstances.įree/OSS or commercial renderer? For production environment or for hobby? Easy/quick setup for custom shaders or using a ‘standard’ material library (like in case of archviz scenes)? Stills, animations or both? Do you want to learn renderers what are available on other platforms like Max?Īlthough I use Blender for more than a year and I tested several external renderers, my recommendation at least partially will be based on my 3ds Max background and experiences.
